Jan 20, 2007, 12:53 AM // 00:53
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#141
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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wait...what!?
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Jan 20, 2007, 12:57 AM // 00:57
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#142
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Academy Page
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Please I hope after this week they won't change SoH
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Jan 20, 2007, 01:38 AM // 01:38
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#143
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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Oh Yeah! This could only be temporary...wonder how they determine what stays and what doesn't. Hopefully this doesn't stay.
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Jan 20, 2007, 01:45 AM // 01:45
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#144
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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oh man am i praying for it to go back. i dont even do this tombs for money really its just fun..... please anet
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Jan 20, 2007, 01:53 AM // 01:53
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#145
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Academy Page
Join Date: Jun 2006
Location: CA
Guild: Flaming Turtles
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Quote:
Originally Posted by TABellis
Yeah, they already found a way to Nerf us poor Sin's from having original builds to farm with. Kinda sucks. You pretty much don't need the echo, cause you won't get a chance to use the second SF...Anet's the pits, man. They just don't like farmers.
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Whoa. How long is your SoH? If you're at 14 Shadow Arts, this just a few seconds off your second SF...as many seconds as you were running to your target, which shouldn't generally be more than 5 seconds of run anyway.
As for the change...I second the motion that this build is for fun, not money. Even in typical non-echoshadowform builds, a nice long shadowform is really useful, and usually at lower levels of shadow arts, so you can dash in, do your damage, and flick out instantly when you're in danger, rather than a 1/4 second targeted cast on return or a dispelled Aura of Displacement. Shadow of Haste is a great tool, and the reduced duration really hurts low shadow arts builds.
Last edited by Carmine; Jan 20, 2007 at 01:56 AM // 01:56..
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Jan 20, 2007, 02:51 AM // 02:51
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#146
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Academy Page
Join Date: Dec 2006
Profession: A/Me
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ok, yeah A-net is being jack ass again. Anyways, it is still soloable.. its just harder now.. Especially killing the wurms. Anyways ill post an alternative way tomorow when i get home from church. As for now, good luck fellow sins. remmber that you 0nly got 35 seconds of combo... cus.. Soh= 43 seconds - Echo (2seconds)- running time to enemy = around 35 seconds. This means that your sf recharge is only about 35 seconds adding up to the fact that you got 15 seconds dat the wurm will regen. ill post any updates
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Jan 20, 2007, 04:16 AM // 04:16
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#147
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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yeh i tried it with rawlinson and some others earlier today and it is a little harder but its actually not that bad, but you just cant be too far away from enemies when you cast SoH and you should a get a good combo or two done.
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Jan 20, 2007, 06:28 AM // 06:28
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#148
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Ascalonian Squire
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Just replace SoH with Recall. It works in groups or just on the first stage. For groups just leave 1 back. You can throw in Death Blossom instead of Dark Escape.
The changes are just for the weekend anyway.
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Jan 20, 2007, 02:25 PM // 14:25
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#149
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Ascalonian Squire
Join Date: Nov 2006
Location: Hong Kong
Guild: I Seek Guild H K [香港]
Profession: E/D
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I think they nerfed it because of Capture the Relic in HA.
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Jan 20, 2007, 03:38 PM // 15:38
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#150
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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GvG teleways and so on more likely.
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Jan 20, 2007, 04:22 PM // 16:22
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#151
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by Skuld
GvG teleways and so on more likely.
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This is true, It wasnt a direct nerf to this build... or else they'd nerf SF.. yeah but the run is still doable.. just a little more difficult.
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Jan 20, 2007, 08:45 PM // 20:45
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#152
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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Have any of you noticed, since this change, if you still end up killing the creature, but only becuase of conditions (poisen, bleeding), and you are shadow stepped back out of range before it dies, the creature doesn't drop anything? Does being out of range cancel the drop on a creature in general?
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Jan 21, 2007, 06:27 AM // 06:27
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#153
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Ascalonian Squire
Join Date: Jan 2007
Profession: W/
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Tested this build, it works, me and my friend reached HoH and dropped greens,
i think its better to duo cause its more quick^^ time ago i soloed tombs with w/n
It was fun, but it takes about 8 hours XD
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Jan 21, 2007, 07:42 AM // 07:42
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#154
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Fsqd
Profession: R/
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Quote:
Originally Posted by TABellis
Have any of you noticed, since this change, if you still end up killing the creature, but only becuase of conditions (poisen, bleeding), and you are shadow stepped back out of range before it dies, the creature doesn't drop anything? Does being out of range cancel the drop on a creature in general?
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i think when you dont see yourself gain any experience you wont get the drops.
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Jan 21, 2007, 07:56 AM // 07:56
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#155
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Pre-Searing Cadet
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first of all thanks to the creator and the modififiers of this build..it's great!
and,for the SoH nerf...i was just thinking...if it end during the 2nd SF...why don't use another dmg skill over Dark Escape..something as...crit strike(good for ene too)..or new Blade of Steel for Great dmg?
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Jan 21, 2007, 09:19 AM // 09:19
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#156
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Academy Page
Join Date: Dec 2006
Profession: A/Me
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Quote:
Originally Posted by My War Can Solo Everythin
Tested this build, it works, me and my friend reached HoH and dropped greens,
i think its better to duo cause its more quick^^ time ago i soloed tombs with w/n
It was fun, but it takes about 8 hours XD
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eh??? I didnt know W/N could take d Aggro from monsters dat well. Anyways wurms are harder now... if ur gonna solo replace de with anoder attack, i suggest BoS cus of damage output.. oh and yeah its better if u dual.. use recall instead of soh and have one person or ur hero stand still... Anyways id like to see pixs of d build and what not.
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Jan 21, 2007, 10:14 PM // 22:14
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#157
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Guessing that it was a Grenth Farmer, which would take ages. Unfortunately Tombs is a LOT slower now. I use a monk hero with Heal Party, Healing Breeze, Rebirth, and Blood Ritual. It kinda speeds things up some. I have no Monk friends that want to sit around for 6 hours while i kill people
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Jan 24, 2007, 11:43 PM // 23:43
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#158
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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ok first off
congrats rawlinson for posting this amazing build. I have made a sin speciffiacally to see it accomplised and its one of the best things I've seen since the opeing of Guild Wars.
But I need some help. On the second level I don't know what to do about the wurms. Where do I have to drag them? So if any sin here could possibly point me in the right direction thatd be much appreciated.
IGN: Daggers of the Goths
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Jan 25, 2007, 03:56 AM // 03:56
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#159
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Ascalonian Squire
Join Date: Sep 2006
Location: New Zealand for life life OW!
Guild: High Performance Gaming [HP]
Profession: Mo/Me
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WoW, I'm using this build right now (not in tombs, still need to ascend in tyria) in random places around Cantha up to Arborstone and it seems like it can solo almost anything! Gonna try out ghial soon, may work though getting there may be a bit of a problem........
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Jan 25, 2007, 06:09 AM // 06:09
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#160
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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this build won't work, solo, against many (any non-starter?) bosses. Most have healing skills, and Factions/NF have natural +3 regeneration, which would about cancel out all your damage by the time your skills recharge
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